BeginUpdating()
Indicates that multiple IVariable will be changed and localized string should wait for PersistentVariablesSource.EndUpdate before updating. See PersistentVariablesSource.EndUpdating and PersistentVariablesSource.EndUpdate. Note: PersistentVariablesSource.BeginUpdating and PersistentVariablesSource.EndUpdating can be nested, PersistentVariablesSource.EndUpdate will only be called after the last PersistentVariablesSource.EndUpdating.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.SmartStrings.Extensions
- Assembly: UnityEngine.SmartStringsModule
public static void BeginUpdating()