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operator &

Returns the result of a componentwise bitwise and operation on two uint2x4 matrices.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator &(uint2x4, uint2x4)

Returns the result of a componentwise bitwise and operation on two uint2x4 matrices.
public static uint2x4 operator &(uint2x4 lhs, uint2x4 rhs)

Parameters

Left hand side uint2x4 to use to compute componentwise bitwise and.

Right hand side uint2x4 to use to compute componentwise bitwise and.

Returns

Type

Description

uint2x4uint2x4 result of the componentwise bitwise and.

operator &(uint2x4, uint)

Returns the result of a componentwise bitwise and operation on a uint2x4 matrix and a uint value.
public static uint2x4 operator &(uint2x4 lhs, uint rhs)

Parameters

Left hand side uint2x4 to use to compute componentwise bitwise and.

rhs

Right hand side uint to use to compute componentwise bitwise and.

Returns

Type

Description

uint2x4uint2x4 result of the componentwise bitwise and.

operator &(uint, uint2x4)

Returns the result of a componentwise bitwise and operation on a uint value and a uint2x4 matrix.
public static uint2x4 operator &(uint lhs, uint2x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise bitwise and.

Right hand side uint2x4 to use to compute componentwise bitwise and.

Returns

Type

Description

uint2x4uint2x4 result of the componentwise bitwise and.