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operator !=

Returns the result of a componentwise not equal operation on two uint2 vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(uint2, uint2)

Returns the result of a componentwise not equal operation on two uint2 vectors.
public static bool2 operator !=(uint2 lhs, uint2 rhs)

Parameters

Left hand side uint2 to use to compute componentwise not equal.

Right hand side uint2 to use to compute componentwise not equal.

Returns

Type

Description

bool2bool2 result of the componentwise not equal.

operator !=(uint2, uint)

Returns the result of a componentwise not equal operation on a uint2 vector and a uint value.
public static bool2 operator !=(uint2 lhs, uint rhs)

Parameters

Left hand side uint2 to use to compute componentwise not equal.

rhs

Right hand side uint to use to compute componentwise not equal.

Returns

Type

Description

bool2bool2 result of the componentwise not equal.

operator !=(uint, uint2)

Returns the result of a componentwise not equal operation on a uint value and a uint2 vector.
public static bool2 operator !=(uint lhs, uint2 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise not equal.

Right hand side uint2 to use to compute componentwise not equal.

Returns

Type

Description

bool2bool2 result of the componentwise not equal.