int4x4
Constructs a int4x4 matrix from four int4 vectors.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
int4x4(int4, int4, int4, int4)
Constructs a int4x4 matrix from four int4 vectors.
public int4x4(int4 c0, int4 c1, int4 c2, int4 c3)
Parameters
int4x4(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int)
Constructs a int4x4 matrix from 16 int values given in row-major order.
public int4x4(int m00, int m01, int m02, int m03, int m10, int m11, int m12, int m13, int m20, int m21, int m22, int m23, int m30, int m31, int m32, int m33)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 0, column 3 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 1, column 3 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 2, column 3 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
The matrix at row 3, column 3 will be set to this value.
int4x4(int)
Constructs a int4x4 matrix from a single int value by assigning it to every component.
public int4x4(int v)
Parameters
int to convert to int4x4
int4x4(bool)
Constructs a int4x4 matrix from a single bool value by converting it to int and assigning it to every component.
public int4x4(bool v)
Parameters
bool to convert to int4x4
int4x4(bool4x4)
Constructs a int4x4 matrix from a bool4x4 matrix by componentwise conversion.
public int4x4(bool4x4 v)
Parameters
bool4x4 to convert to int4x4
int4x4(uint)
Constructs a int4x4 matrix from a single uint value by converting it to int and assigning it to every component.
public int4x4(uint v)
Parameters
uint to convert to int4x4
int4x4(uint4x4)
Constructs a int4x4 matrix from a uint4x4 matrix by componentwise conversion.
public int4x4(uint4x4 v)
Parameters
uint4x4 to convert to int4x4
int4x4(float)
Constructs a int4x4 matrix from a single float value by converting it to int and assigning it to every component.
public int4x4(float v)
Parameters
float to convert to int4x4
int4x4(float4x4)
Constructs a int4x4 matrix from a float4x4 matrix by componentwise conversion.
public int4x4(float4x4 v)
Parameters
float4x4 to convert to int4x4
int4x4(double)
Constructs a int4x4 matrix from a single double value by converting it to int and assigning it to every component.
public int4x4(double v)
Parameters
double to convert to int4x4
int4x4(double4x4)
Constructs a int4x4 matrix from a double4x4 matrix by componentwise conversion.
public int4x4(double4x4 v)
Parameters
double4x4 to convert to int4x4