int4x3
Constructs a int4x3 matrix from three int4 vectors.
Read time 3 minutesLast updated 10 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
int4x3(int4, int4, int4)
Constructs a int4x3 matrix from three int4 vectors.
public int4x3(int4 c0, int4 c1, int4 c2)
Parameters
int4x3(int, int, int, int, int, int, int, int, int, int, int, int)
Constructs a int4x3 matrix from 12 int values given in row-major order.
public int4x3(int m00, int m01, int m02, int m10, int m11, int m12, int m20, int m21, int m22, int m30, int m31, int m32)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
int4x3(int)
Constructs a int4x3 matrix from a single int value by assigning it to every component.
public int4x3(int v)
Parameters
int to convert to int4x3
int4x3(bool)
Constructs a int4x3 matrix from a single bool value by converting it to int and assigning it to every component.
public int4x3(bool v)
Parameters
bool to convert to int4x3
int4x3(bool4x3)
Constructs a int4x3 matrix from a bool4x3 matrix by componentwise conversion.
public int4x3(bool4x3 v)
Parameters
bool4x3 to convert to int4x3
int4x3(uint)
Constructs a int4x3 matrix from a single uint value by converting it to int and assigning it to every component.
public int4x3(uint v)
Parameters
uint to convert to int4x3
int4x3(uint4x3)
Constructs a int4x3 matrix from a uint4x3 matrix by componentwise conversion.
public int4x3(uint4x3 v)
Parameters
uint4x3 to convert to int4x3
int4x3(float)
Constructs a int4x3 matrix from a single float value by converting it to int and assigning it to every component.
public int4x3(float v)
Parameters
float to convert to int4x3
int4x3(float4x3)
Constructs a int4x3 matrix from a float4x3 matrix by componentwise conversion.
public int4x3(float4x3 v)
Parameters
float4x3 to convert to int4x3
int4x3(double)
Constructs a int4x3 matrix from a single double value by converting it to int and assigning it to every component.
public int4x3(double v)
Parameters
double to convert to int4x3
int4x3(double4x3)
Constructs a int4x3 matrix from a double4x3 matrix by componentwise conversion.
public int4x3(double4x3 v)
Parameters
double4x3 to convert to int4x3