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int4x3

Constructs a int4x3 matrix from three int4 vectors.
Read time 3 minutesLast updated 10 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

int4x3(int4, int4, int4)

Constructs a int4x3 matrix from three int4 vectors.
public int4x3(int4 c0, int4 c1, int4 c2)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

The matrix column c2 will be set to this value.

int4x3(int, int, int, int, int, int, int, int, int, int, int, int)

Constructs a int4x3 matrix from 12 int values given in row-major order.
public int4x3(int m00, int m01, int m02, int m10, int m11, int m12, int m20, int m21, int m22, int m30, int m31, int m32)

Parameters

m00

The matrix at row 0, column 0 will be set to this value.

m01

The matrix at row 0, column 1 will be set to this value.

m02

The matrix at row 0, column 2 will be set to this value.

m10

The matrix at row 1, column 0 will be set to this value.

m11

The matrix at row 1, column 1 will be set to this value.

m12

The matrix at row 1, column 2 will be set to this value.

m20

The matrix at row 2, column 0 will be set to this value.

m21

The matrix at row 2, column 1 will be set to this value.

m22

The matrix at row 2, column 2 will be set to this value.

m30

The matrix at row 3, column 0 will be set to this value.

m31

The matrix at row 3, column 1 will be set to this value.

m32

The matrix at row 3, column 2 will be set to this value.

int4x3(int)

Constructs a int4x3 matrix from a single int value by assigning it to every component.
public int4x3(int v)

Parameters

int to convert to int4x3

int4x3(bool)

Constructs a int4x3 matrix from a single bool value by converting it to int and assigning it to every component.
public int4x3(bool v)

Parameters

bool to convert to int4x3

int4x3(bool4x3)

Constructs a int4x3 matrix from a bool4x3 matrix by componentwise conversion.
public int4x3(bool4x3 v)

Parameters

bool4x3 to convert to int4x3

int4x3(uint)

Constructs a int4x3 matrix from a single uint value by converting it to int and assigning it to every component.
public int4x3(uint v)

Parameters

uint to convert to int4x3

int4x3(uint4x3)

Constructs a int4x3 matrix from a uint4x3 matrix by componentwise conversion.
public int4x3(uint4x3 v)

Parameters

uint4x3 to convert to int4x3

int4x3(float)

Constructs a int4x3 matrix from a single float value by converting it to int and assigning it to every component.
public int4x3(float v)

Parameters

float to convert to int4x3

int4x3(float4x3)

Constructs a int4x3 matrix from a float4x3 matrix by componentwise conversion.
public int4x3(float4x3 v)

Parameters

float4x3 to convert to int4x3

int4x3(double)

Constructs a int4x3 matrix from a single double value by converting it to int and assigning it to every component.
public int4x3(double v)

Parameters

double to convert to int4x3

int4x3(double4x3)

Constructs a int4x3 matrix from a double4x3 matrix by componentwise conversion.
public int4x3(double4x3 v)

Parameters

double4x3 to convert to int4x3