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operator !=

Returns the result of a componentwise not equal operation on two int2x3 matrices.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(int2x3, int2x3)

Returns the result of a componentwise not equal operation on two int2x3 matrices.
public static bool2x3 operator !=(int2x3 lhs, int2x3 rhs)

Parameters

Left hand side int2x3 to use to compute componentwise not equal.

Right hand side int2x3 to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.

operator !=(int2x3, int)

Returns the result of a componentwise not equal operation on an int2x3 matrix and an int value.
public static bool2x3 operator !=(int2x3 lhs, int rhs)

Parameters

Left hand side int2x3 to use to compute componentwise not equal.

rhs

Right hand side int to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.

operator !=(int, int2x3)

Returns the result of a componentwise not equal operation on an int value and an int2x3 matrix.
public static bool2x3 operator !=(int lhs, int2x3 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise not equal.

Right hand side int2x3 to use to compute componentwise not equal.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise not equal.