operator ==
Returns the result of a componentwise equality operation on two float4x4 matrices.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(float4x4, float4x4)
Returns the result of a componentwise equality operation on two float4x4 matrices.
public static bool4x4 operator ==(float4x4 lhs, float4x4 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x4 | bool4x4 result of the componentwise equality. |
operator ==(float4x4, float)
Returns the result of a componentwise equality operation on a float4x4 matrix and a float value.
public static bool4x4 operator ==(float4x4 lhs, float rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x4 | bool4x4 result of the componentwise equality. |
operator ==(float, float4x4)
Returns the result of a componentwise equality operation on a float value and a float4x4 matrix.
public static bool4x4 operator ==(float lhs, float4x4 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x4 | bool4x4 result of the componentwise equality. |