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float4x4

Constructs a float4x4 matrix from four float4 vectors.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

float4x4(float4, float4, float4, float4)

Constructs a float4x4 matrix from four float4 vectors.
public float4x4(float4 c0, float4 c1, float4 c2, float4 c3)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

The matrix column c2 will be set to this value.

The matrix column c3 will be set to this value.

float4x4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)

Constructs a float4x4 matrix from 16 float values given in row-major order.
public float4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)

Parameters

The matrix at row 0, column 0 will be set to this value.

The matrix at row 0, column 1 will be set to this value.

The matrix at row 0, column 2 will be set to this value.

The matrix at row 0, column 3 will be set to this value.

The matrix at row 1, column 0 will be set to this value.

The matrix at row 1, column 1 will be set to this value.

The matrix at row 1, column 2 will be set to this value.

The matrix at row 1, column 3 will be set to this value.

The matrix at row 2, column 0 will be set to this value.

The matrix at row 2, column 1 will be set to this value.

The matrix at row 2, column 2 will be set to this value.

The matrix at row 2, column 3 will be set to this value.

The matrix at row 3, column 0 will be set to this value.

The matrix at row 3, column 1 will be set to this value.

The matrix at row 3, column 2 will be set to this value.

The matrix at row 3, column 3 will be set to this value.

float4x4(float)

Constructs a float4x4 matrix from a single float value by assigning it to every component.
public float4x4(float v)

Parameters

float to convert to float4x4

float4x4(bool)

Constructs a float4x4 matrix from a single bool value by converting it to float and assigning it to every component.
public float4x4(bool v)

Parameters

bool to convert to float4x4

float4x4(bool4x4)

Constructs a float4x4 matrix from a bool4x4 matrix by componentwise conversion.
public float4x4(bool4x4 v)

Parameters

bool4x4 to convert to float4x4

float4x4(int)

Constructs a float4x4 matrix from a single int value by converting it to float and assigning it to every component.
public float4x4(int v)

Parameters

int to convert to float4x4

float4x4(int4x4)

Constructs a float4x4 matrix from a int4x4 matrix by componentwise conversion.
public float4x4(int4x4 v)

Parameters

int4x4 to convert to float4x4

float4x4(uint)

Constructs a float4x4 matrix from a single uint value by converting it to float and assigning it to every component.
public float4x4(uint v)

Parameters

uint to convert to float4x4

float4x4(uint4x4)

Constructs a float4x4 matrix from a uint4x4 matrix by componentwise conversion.
public float4x4(uint4x4 v)

Parameters

uint4x4 to convert to float4x4

float4x4(double)

Constructs a float4x4 matrix from a single double value by converting it to float and assigning it to every component.
public float4x4(double v)

Parameters

double to convert to float4x4

float4x4(double4x4)

Constructs a float4x4 matrix from a double4x4 matrix by componentwise conversion.
public float4x4(double4x4 v)

Parameters

double4x4 to convert to float4x4

float4x4(float3x3, float3)

Constructs a float4x4 from a float3x3 rotation matrix and a float3 translation vector.
public float4x4(float3x3 rotation, float3 translation)

Parameters

rotation

The float3x3 rotation matrix.

translation

The translation vector.

float4x4(quaternion, float3)

Constructs a float4x4 from a quaternion and a float3 translation vector.
public float4x4(quaternion rotation, float3 translation)

Parameters

rotation

The quaternion rotation.

translation

The translation vector.

float4x4(RigidTransform)

Constructs a float4x4 from a RigidTransform.
public float4x4(RigidTransform transform)

Parameters

The RigidTransform.