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float4x3

Constructs a float4x3 matrix from three float4 vectors.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

float4x3(float4, float4, float4)

Constructs a float4x3 matrix from three float4 vectors.
public float4x3(float4 c0, float4 c1, float4 c2)

Parameters

The matrix column c0 will be set to this value.

The matrix column c1 will be set to this value.

The matrix column c2 will be set to this value.

float4x3(float, float, float, float, float, float, float, float, float, float, float, float)

Constructs a float4x3 matrix from 12 float values given in row-major order.
public float4x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22, float m30, float m31, float m32)

Parameters

The matrix at row 0, column 0 will be set to this value.

The matrix at row 0, column 1 will be set to this value.

The matrix at row 0, column 2 will be set to this value.

The matrix at row 1, column 0 will be set to this value.

The matrix at row 1, column 1 will be set to this value.

The matrix at row 1, column 2 will be set to this value.

The matrix at row 2, column 0 will be set to this value.

The matrix at row 2, column 1 will be set to this value.

The matrix at row 2, column 2 will be set to this value.

The matrix at row 3, column 0 will be set to this value.

The matrix at row 3, column 1 will be set to this value.

The matrix at row 3, column 2 will be set to this value.

float4x3(float)

Constructs a float4x3 matrix from a single float value by assigning it to every component.
public float4x3(float v)

Parameters

float to convert to float4x3

float4x3(bool)

Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component.
public float4x3(bool v)

Parameters

bool to convert to float4x3

float4x3(bool4x3)

Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion.
public float4x3(bool4x3 v)

Parameters

bool4x3 to convert to float4x3

float4x3(int)

Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component.
public float4x3(int v)

Parameters

int to convert to float4x3

float4x3(int4x3)

Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion.
public float4x3(int4x3 v)

Parameters

int4x3 to convert to float4x3

float4x3(uint)

Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component.
public float4x3(uint v)

Parameters

uint to convert to float4x3

float4x3(uint4x3)

Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion.
public float4x3(uint4x3 v)

Parameters

uint4x3 to convert to float4x3

float4x3(double)

Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component.
public float4x3(double v)

Parameters

double to convert to float4x3

float4x3(double4x3)

Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion.
public float4x3(double4x3 v)

Parameters

double4x3 to convert to float4x3