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Unity Engine


operator !=

Returns the result of a componentwise not equal operation on two float4 vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float4, float4)

Returns the result of a componentwise not equal operation on two float4 vectors.
public static bool4 operator !=(float4 lhs, float4 rhs)

Parameters

Left hand side float4 to use to compute componentwise not equal.

Right hand side float4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(float4, float)

Returns the result of a componentwise not equal operation on a float4 vector and a float value.
public static bool4 operator !=(float4 lhs, float rhs)

Parameters

Left hand side float4 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(float, float4)

Returns the result of a componentwise not equal operation on a float value and a float4 vector.
public static bool4 operator !=(float lhs, float4 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.