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Unity Engine


operator ==

Returns the result of a componentwise equality operation on two float3 vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(float3, float3)

Returns the result of a componentwise equality operation on two float3 vectors.
public static bool3 operator ==(float3 lhs, float3 rhs)

Parameters

Left hand side float3 to use to compute componentwise equality.

Right hand side float3 to use to compute componentwise equality.

Returns

Type

Description

bool3bool3 result of the componentwise equality.

operator ==(float3, float)

Returns the result of a componentwise equality operation on a float3 vector and a float value.
public static bool3 operator ==(float3 lhs, float rhs)

Parameters

Left hand side float3 to use to compute componentwise equality.

Right hand side float to use to compute componentwise equality.

Returns

Type

Description

bool3bool3 result of the componentwise equality.

operator ==(float, float3)

Returns the result of a componentwise equality operation on a float value and a float3 vector.
public static bool3 operator ==(float lhs, float3 rhs)

Parameters

Left hand side float to use to compute componentwise equality.

Right hand side float3 to use to compute componentwise equality.

Returns

Type

Description

bool3bool3 result of the componentwise equality.