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operator ==

Returns the result of a componentwise equality operation on two float2x4 matrices.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(float2x4, float2x4)

Returns the result of a componentwise equality operation on two float2x4 matrices.
public static bool2x4 operator ==(float2x4 lhs, float2x4 rhs)

Parameters

Left hand side float2x4 to use to compute componentwise equality.

Right hand side float2x4 to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.

operator ==(float2x4, float)

Returns the result of a componentwise equality operation on a float2x4 matrix and a float value.
public static bool2x4 operator ==(float2x4 lhs, float rhs)

Parameters

Left hand side float2x4 to use to compute componentwise equality.

Right hand side float to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.

operator ==(float, float2x4)

Returns the result of a componentwise equality operation on a float value and a float2x4 matrix.
public static bool2x4 operator ==(float lhs, float2x4 rhs)

Parameters

Left hand side float to use to compute componentwise equality.

Right hand side float2x4 to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.