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operator ==

Returns the result of a componentwise equality operation on two float2x3 matrices.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(float2x3, float2x3)

Returns the result of a componentwise equality operation on two float2x3 matrices.
public static bool2x3 operator ==(float2x3 lhs, float2x3 rhs)

Parameters

Left hand side float2x3 to use to compute componentwise equality.

Right hand side float2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(float2x3, float)

Returns the result of a componentwise equality operation on a float2x3 matrix and a float value.
public static bool2x3 operator ==(float2x3 lhs, float rhs)

Parameters

Left hand side float2x3 to use to compute componentwise equality.

Right hand side float to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(float, float2x3)

Returns the result of a componentwise equality operation on a float value and a float2x3 matrix.
public static bool2x3 operator ==(float lhs, float2x3 rhs)

Parameters

Left hand side float to use to compute componentwise equality.

Right hand side float2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.