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operator ==

Returns the result of a componentwise equality operation on two double4x3 matrices.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(double4x3, double4x3)

Returns the result of a componentwise equality operation on two double4x3 matrices.
public static bool4x3 operator ==(double4x3 lhs, double4x3 rhs)

Parameters

Left hand side double4x3 to use to compute componentwise equality.

Right hand side double4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(double4x3, double)

Returns the result of a componentwise equality operation on a double4x3 matrix and a double value.
public static bool4x3 operator ==(double4x3 lhs, double rhs)

Parameters

Left hand side double4x3 to use to compute componentwise equality.

Right hand side double to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(double, double4x3)

Returns the result of a componentwise equality operation on a double value and a double4x3 matrix.
public static bool4x3 operator ==(double lhs, double4x3 rhs)

Parameters

Left hand side double to use to compute componentwise equality.

Right hand side double4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.