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operator ==

Returns the result of a componentwise equality operation on two double4x2 matrices.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(double4x2, double4x2)

Returns the result of a componentwise equality operation on two double4x2 matrices.
public static bool4x2 operator ==(double4x2 lhs, double4x2 rhs)

Parameters

Left hand side double4x2 to use to compute componentwise equality.

Right hand side double4x2 to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.

operator ==(double4x2, double)

Returns the result of a componentwise equality operation on a double4x2 matrix and a double value.
public static bool4x2 operator ==(double4x2 lhs, double rhs)

Parameters

Left hand side double4x2 to use to compute componentwise equality.

Right hand side double to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.

operator ==(double, double4x2)

Returns the result of a componentwise equality operation on a double value and a double4x2 matrix.
public static bool4x2 operator ==(double lhs, double4x2 rhs)

Parameters

Left hand side double to use to compute componentwise equality.

Right hand side double4x2 to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.