bool4x3
Constructs a bool4x3 matrix from three bool4 vectors.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
bool4x3(bool4, bool4, bool4)
Constructs a bool4x3 matrix from three bool4 vectors.
public bool4x3(bool4 c0, bool4 c1, bool4 c2)
Parameters
bool4x3(bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool)
Constructs a bool4x3 matrix from 12 bool values given in row-major order.
public bool4x3(bool m00, bool m01, bool m02, bool m10, bool m11, bool m12, bool m20, bool m21, bool m22, bool m30, bool m31, bool m32)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
bool4x3(bool)
Constructs a bool4x3 matrix from a single bool value by assigning it to every component.
public bool4x3(bool v)
Parameters
bool to convert to bool4x3