bool4x2
Constructs a bool4x2 matrix from two bool4 vectors.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
bool4x2(bool4, bool4)
Constructs a bool4x2 matrix from two bool4 vectors.
public bool4x2(bool4 c0, bool4 c1)
Parameters
bool4x2(bool, bool, bool, bool, bool, bool, bool, bool)
Constructs a bool4x2 matrix from 8 bool values given in row-major order.
public bool4x2(bool m00, bool m01, bool m10, bool m11, bool m20, bool m21, bool m30, bool m31)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
bool4x2(bool)
Constructs a bool4x2 matrix from a single bool value by assigning it to every component.
public bool4x2(bool v)
Parameters
bool to convert to bool4x2