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operator ==

Returns the result of a componentwise equality operation on two bool3x3 matrices.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(bool3x3, bool3x3)

Returns the result of a componentwise equality operation on two bool3x3 matrices.
public static bool3x3 operator ==(bool3x3 lhs, bool3x3 rhs)

Parameters

Left hand side bool3x3 to use to compute componentwise equality.

Right hand side bool3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(bool3x3, bool)

Returns the result of a componentwise equality operation on a bool3x3 matrix and a bool value.
public static bool3x3 operator ==(bool3x3 lhs, bool rhs)

Parameters

Left hand side bool3x3 to use to compute componentwise equality.

rhs

Right hand side bool to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(bool, bool3x3)

Returns the result of a componentwise equality operation on a bool value and a bool3x3 matrix.
public static bool3x3 operator ==(bool lhs, bool3x3 rhs)

Parameters

lhs

Left hand side bool to use to compute componentwise equality.

Right hand side bool3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.