CreateStringEntry(ResourceTableCollection, string)
Adds a string key to a collection across every one of its locale tables.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Localization.Editor
- Assembly: UnityEditor
public static long CreateStringEntry(ResourceTableCollection collection, string key)
Parameters
Returns
Type | Description |
|---|---|
| long | The new key's stable id, or zero when the collection has no shared data or the key is empty. |
Remarks
Registers the key in the collection's SharedTableData and adds an empty StringEntry for it to each table, then saves. Checking the key text for empty or duplicate names is the caller's job; an empty key adds nothing and returns zero.
Additional Resources: LocalizationEditorSettings.AddTable, ResourceTableCollection