Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


LocalizationEditorSettings

Provides editor access to the active localization settings for the project.
Read time 1 minuteLast updated 15 hours ago

Definition

public static class LocalizationEditorSettings

Remarks

The active settings are stored as an EditorBuildSettings config object and included in player builds. Use ActiveSettings to read or assign them, and LocalizationEditorSettings.CollectionsChanged to react to ResourceTableCollection assets being created, imported, or deleted.

Static Methods

Method

Description

AddTableAdds a table for a locale to a collection, or returns the collection's existing table for that locale.
CreateStringEntryAdds a string key to a collection across every one of its locale tables.

Static Events

Member

Description

CollectionsChangedOccurs when the set of table collections in the project changes.
LocalesChangedOccurs when the set of available locales in the project changes.