SetProperty
Sets a value for a property of a hierarchy node.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
SetProperty<T>(HierarchyPropertyUnmanaged<T>, HierarchyNode, T)
Sets a value for a property of a hierarchy node.
public bool SetProperty<T>(in HierarchyPropertyUnmanaged<T> property, in HierarchyNode node, T value) where T : unmanaged
Parameters
The property.
The hierarchy node.
Returns
Type | Description |
|---|---|
| bool | |
SetProperty(HierarchyPropertyString, HierarchyNode, string)
Sets a value for a property of a hierarchy node
public bool SetProperty(in HierarchyPropertyString property, in HierarchyNode node, string value)
Parameters
The property.
The hierarchy node.
The property value.
Returns
Type | Description |
|---|---|
| bool | |