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Unity Engine


OnViewLODChanged(float)

Called when the state machine view's zoom level changes.
Read time 1 minuteLast updated 12 days ago

Definition

public virtual void OnViewLODChanged(float zoom)

Parameters

zoom

The new zoom level, equal to the horizontal scale of the state machine view's content. A value of 1 represents 100% zoom; values below 1 represent zoomed-out views.

Remarks

Fires whenever the state machine view's zoom changes, and also once for the initial zoom when the view is first built. Override this to swap custom UI for a level-of-detail-appropriate representation — for example, hiding fine details or replacing text with icons when the view is zoomed out.

Examples

public override void OnViewLODChanged(float zoom){ // Hide detailed UI when zoomed out below 50%. m_DetailsContainer.style.display = zoom < 0.5f ? DisplayStyle.None : DisplayStyle.Flex;}