OnViewLODChanged(float)
Called when the state machine view's zoom level changes.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public virtual void OnViewLODChanged(float zoom)
Parameters
The new zoom level, equal to the horizontal scale of the state machine view's content. A value of 1 represents 100% zoom; values below 1 represent zoomed-out views.
Remarks
Fires whenever the state machine view's zoom changes, and also once for the initial zoom when the view is first built. Override this to swap custom UI for a level-of-detail-appropriate representation — for example, hiding fine details or replacing text with icons when the view is zoomed out.
Examples
public override void OnViewLODChanged(float zoom){ // Hide detailed UI when zoomed out below 50%. m_DetailsContainer.style.display = zoom < 0.5f ? DisplayStyle.None : DisplayStyle.Flex;}