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StateMachineAttribute

Attribute used to declare a state machine type by associating it with a file extension and optional configuration options.
Read time 4 minutesLast updated 6 days ago

Definition

[AttributeUsage(AttributeTargets.Class)]public sealed class StateMachineAttribute : GraphAttribute

Remarks

Use this attribute to associate a custom StateMachine class with a unique file extension and StateMachineOptions. The
extension
parameter defines the file extension for the state machine assets. This extension must be unique across the project because Unity uses it to select the correct importer. You can also configure additional options using StateMachineOptions. This attribute is required for any class that inherits from StateMachine and serves as the entry point for enabling editor support for the state machine tool.
This is the StateMachine counterpart of GraphAttribute.

Examples

[StateMachine("mystatemachine", StateMachineOptions.DisableAutoInclusionOfStatesFromStateMachineAssembly)]public class MyStateMachine : StateMachine { }

Constructors

Constructor

Description

StateMachineAttribute(System.String,Unity.GraphToolkit.Editor.StateMachineOptions)Initializes a new instance of the StateMachineAttribute class with a file extension and optional state machine options.

Properties

Property

Description

OptionsGets the state machine configuration options.

Inheritance

Inherited Members