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Unity Engine


StateMachineChanges

The set of changes recorded on the state machine during the current StateMachine.OnStateMachineChanged callback.
Read time 1 minuteLast updated 10 days ago

Definition

public StateMachineChanges StateMachineChanges { get; }

Remarks

Inspect the collections on StateMachineChanges (states, transitions, variables, and subgraph states) to react to what was added, removed or modified. Only valid inside StateMachine.OnStateMachineChanged.