StateMachineChanges
The set of changes recorded on the state machine during the current StateMachine.OnStateMachineChanged callback.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public StateMachineChanges StateMachineChanges { get; }
Remarks
Inspect the collections on StateMachineChanges (states, transitions, variables, and subgraph states) to react to what was added, removed or modified. Only valid inside StateMachine.OnStateMachineChanged.