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Unity Engine


ChangedStates

The states that were added or modified in this change event.
Read time 1 minuteLast updated 6 days ago

Definition

public IReadOnlyList<ChangedState> ChangedStates { get; }

Remarks

Each entry's ChangedState.ChangeKinds indicates the kind of change (for example,
"Added"
,
"Topology"
, or one of the state machine's standard change categories). Removed states are not reported.