UndoEndRecordStateMachine()
Signals the end of an undoable operation. Sends the undo data to the editor undo system and refreshes the graph view with the changes made.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public void UndoEndRecordStateMachine()
Remarks
Call this after you trigger a sequence of graph modification methods to finalize recording the operations to the undo stack. Call StateMachine.UndoBeginRecordStateMachine before the sequence to signal the operations to be recorded.