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Unity Engine


UndoEndRecordStateMachine()

Signals the end of an undoable operation. Sends the undo data to the editor undo system and refreshes the graph view with the changes made.
Read time 1 minuteLast updated 13 days ago

Definition

public void UndoEndRecordStateMachine()

Remarks

Call this after you trigger a sequence of graph modification methods to finalize recording the operations to the undo stack. Call StateMachine.UndoBeginRecordStateMachine before the sequence to signal the operations to be recorded.