OnViewBuilt()
Called once, after the node's built-in UI is fully constructed and before its VisualElement is attached to the graph view.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public virtual void OnViewBuilt()
Remarks
This is the recommended entry point for allocating custom UI and adding it to INodeView.Root. It fires exactly once per view instance, so any element allocated here can be safely cached in a field.
If the node is culled and later revealed, the contents of INodeView.Root are cleared; re-add your cached elements from NodeView<T>.OnCullingChanged (when is ). Prefer this pattern over allocating a fresh element each time.
cullingEnabledfalseExamples
Label m_Label;public override void OnViewBuilt(){ m_Label = new Label($"Node: {Node.Title}"); View.Root.Add(m_Label);}