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Unity Engine


Opacity

The opacity multiplier applied to the referenced wire.
Read time 1 minuteLast updated 6 days ago

Definition

public float Opacity { get; set; }

Remarks

The opacity multiplier is clamped to the [0, 1] range when set. Setting a new value overwrites any existing opacity override for that wire. Setting this property has no effect when the WireReference has no associated WireReference.Context, such as when it is
default
. Throws ObjectDisposedException when you access this method after you call Context.Dispose on the context.
Reduce the opacity of a wire to draw it semi-transparently in the graph canvas, for example to de-emphasize inactive connections.

Examples

WireReference wire = context.GetWireReference(outputPortID, inputPortID);wire.Opacity = 0.5f;