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Unity Engine


Icon

The icon override for the referenced condition, or null when no icon override is applied.
Read time 1 minuteLast updated 10 days ago

Definition

public Texture2D Icon { get; set; }

Remarks

Getting this property returns the override set through this reference, or
null
when none is set. Read ICondition.Icon for the icon the condition itself authored. Setting a new value overwrites any existing icon override for that condition; it does not change the condition's own ICondition.Icon. Setting
null
removes the override, so the condition's row shows the condition's own icon again. Reading or setting this property has no effect when the ConditionReference has no associated ConditionReference.Context, such as when it is
default
. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context.
Set this to one of DebugStyles.TrueIcon, DebugStyles.FalseIcon, or DebugStyles.PendingIcon to indicate the condition's evaluation status, or to a custom icon.

Examples

ConditionReference condition = context.GetConditionReference(conditionID);condition.Icon = DebugStyles.PendingIcon;