Icon
The icon override for the referenced condition, or null when no icon override is applied.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor.GraphVisualization
- Assembly: UnityEditor
public Texture2D Icon { get; set; }
Remarks
Getting this property returns the override set through this reference, or when none is set. Read ICondition.Icon for the icon the condition itself authored. Setting a new value overwrites any existing icon override for that condition; it does not change the condition's own ICondition.Icon. Setting removes the override, so the condition's row shows the condition's own icon again. Reading or setting this property has no effect when the ConditionReference has no associated ConditionReference.Context, such as when it is . Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context.
nullnulldefaultSet this to one of DebugStyles.TrueIcon, DebugStyles.FalseIcon, or DebugStyles.PendingIcon to indicate the condition's evaluation status, or to a custom icon.
Examples
ConditionReference condition = context.GetConditionReference(conditionID);condition.Icon = DebugStyles.PendingIcon;