WriteArrayElementBoundsChecked<T>(void*, int, T, int)
Writes an element to a buffer after bounds checking.
Read time 1 minuteLast updated 21 days ago
Definition
- Type: Method
- Namespace: Unity.Collections.LowLevel.Unsafe
- Assembly: UnityEngine.ManagedKernelModule
public static void WriteArrayElementBoundsChecked<T>(void* destination, int index, T value, int capacity) where T : unmanaged