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Unity Engine


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Unity Engine


DisposeSentinel

Contains methods that automatically detect memory leaks.
Read time 1 minuteLast updated 13 days ago

Definition

public sealed class DisposeSentinel

Remarks

The methods in
DisposeSentinel
are used by NativeContainer instances to automatically track memory leaks, and report them to you. However, you should use the UnsafeUtility.MallocTracked method over
DisposeSentinel
where possible.
DisposeSentinel
is a managed object that's only referenced by the
NativeContainer
that holds the native data that you don't want to leak. The
DisposeSentinel
finalizer is invoked when there aren't any references to the NativeContainer that owns it, and checks if the referenced data has been disposed correctly. If the data hasn't been disposed of correctly,
DisposeSentinel
logs an error containing the information about when the initial allocation happened.
DisposeSentinel
creates garbage for the garbage collector to pick up, and any memory leaks are reported upon domain shutdown or reload.
You can only use the
DisposeSentinel
class when ENABLE_UNITY_COLLECTIONS_CHECKS is defined.
Additional Resources: NativeContainerAttribute

Static Methods

Method

Description

ClearClears the
DisposeSentinel
.
CreateCreates a new AtomicSafetyHandle and a new DisposeSentinel, to be used to track safety and leaks on native data.
DisposeReleases the
AtomicSafetyHandle
and clears the
DisposeSentinel
.