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Unity Engine


GetValueArray(AllocatorHandle)

Returns an array with a copy of all the values (in no particular order).
Read time 1 minuteLast updated 12 days ago

Definition

public readonly NativeArray<TValue> GetValueArray(AllocatorManager.AllocatorHandle allocator)

Parameters

The allocator to use.

Returns

Type

Description

NativeArray<T>An array with a copy of all the values (in no particular order).

Remarks

The values are not deduplicated. If you sort the returned array, you can use NativeParallelHashMapExtensions.Unique to remove duplicate values.