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Unity Engine


GetUnsafeReadOnlyPtr<T>(NativeReference<T>)

Returns a pointer to this reference's stored value.
Read time 1 minuteLast updated 14 days ago

Definition

public static T* GetUnsafeReadOnlyPtr<T>(this NativeReference<T> reference) where T : unmanaged

Parameters

The reference.

Returns

Type

Description

<T>*A pointer to this reference's stored value.

Remarks

Performs a job safety check for read-only access.