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Unity Engine


AppendRawByte<T>(ref T, byte)

Appends a byte to this string.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

AppendRawByte<T>(T, byte)

public static FormatError AppendRawByte<T>(this ref T fs, byte a) where T : unmanaged, INativeList<byte>, IUTF8Bytes

Parameters

fs

T
A FixedString"N"Bytes.

A byte to append.

Returns

Type

Description

FormatErrorFormatError.None if successful. Returns FormatError.Overflow if the capacity of the string is exceeded.

Remarks

No validation is performed: it is your responsibility for the data to be valid UTF-8 when you're done appending bytes.