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Unity Engine


InsertRangeWithBeginEnd(int, int)

Shifts elements toward the end of this list, increasing its length.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void InsertRangeWithBeginEnd(int begin, int end)

Parameters

begin

The index of the first element that will be shifted up.

end

The index where the first shifted element will end up.

Remarks

Right-shifts elements in the list so as to create 'free' slots at the beginning or in the middle.
The length is increased by
end - begin
.
If
end
equals
begin
, the method does nothing.
The element at index
begin
will be copied to index
end
, the element at index
begin + 1
will be copied to
end + 1
, and so forth.
The indexes
begin
up to
end
are not cleared: they will contain whatever values they held prior.