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Unity Engine


AddRange

Appends elements from a buffer to the end of this list. Increments the length by the number of appended elements.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

AddRange(void*, int)

Appends elements from a buffer to the end of this list. Increments the length by the number of appended elements.
public void AddRange(void* ptr, int length)

Parameters

A buffer.

length

The number of elements from the buffer to append.

Remarks

The same as FixedList512Bytes<T>.AddRangeNoResize. Included only for consistency with the other list types. If the elements exceeds the capacity, throws cref="IndexOutOfRangeException", and the list is unchanged.

AddRange(ReadOnlySpan<T>)

Copies elements from a ReadOnlySpan to the end of this list.
public void AddRange(ReadOnlySpan<T> roSpan)

Parameters

ReadOnlySpan to copy from.