TryGetInstallationForPath(string, out Installation)
Unity stores the path of the chosen editor. An instance of IExternalCodeEditor can take responsibility for this path, by returning true when this method is being called. The out variable installation need to be constructed with the path and the name that should be shown in the "External Tools" code editor list.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor.CoreModule
TryGetInstallationForPath(string, Installation)
bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
Parameters
The absolute path of the chosen code editor.
To store the resulting CodeEditor.Installation. If return value is false, this result is ignored.
Returns
Type | Description |
|---|---|
| bool | Whether this IExternalCodeEditor can support the editorPath implementation. |
Remarks
For supported code editor paths, this function sets the output variable installation to an instance of CodeEditor.Installation which describes the name that appears in the Editor Preference > Editor Tool section.