Initialize(string)
Callback to the IExternalCodeEditor when it has been chosen from the PreferenceWindow.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.CodeEditor
- Assembly: UnityEditor.CoreModule
void Initialize(string editorInstallationPath)
Parameters
Path of the chosen code editor.
Remarks
To check the current selected code editor when registering this instance, use CurrentEditorInstallation.