button
Gets a value that indicates which mouse button was pressed or released (if any) to cause this event: 0 is the left button, 1 is the right button, 2 is the middle button. A negative value indicates that no mouse button changed state during this event.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
int button { get; }