ITextEdition
Interface to access a TextElement edition capabilities This interface is not meant to be implemented explicitly as its declaration might change in the future.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Interface
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public interface ITextEdition
Properties
Property | Description |
|---|---|
| autoCorrection | Determines if the soft keyboard auto correction is turned on or off. |
| hideMobileInput | Hides or shows the mobile input field. |
| hidePlaceholderOnFocus | Hides the placeholder on focus. |
| hideSoftKeyboard | Should hide soft / virtual keyboard. |
| isDelayed | If set to true, the value property isn't updated until either the user presses Enter or the element loses focus. |
| isPassword | Returns true if the field is used to edit a password. |
| isReadOnly | Returns true if the element is read only. |
| keyboardType | The type of mobile keyboard that will be used. |
| maskChar | The character used for masking when in password mode. |
| maxLength | Maximum number of characters for that element |
| placeholder | A short hint to help users understand what to enter in the field. |
| touchScreenKeyboard | The TouchScreenKeyboard being used to edit the Input Field. |