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Unity Engine


ITextEdition

Interface to access a TextElement edition capabilities This interface is not meant to be implemented explicitly as its declaration might change in the future.
Read time 1 minuteLast updated 6 days ago

Definition

public interface ITextEdition

Properties

Property

Description

autoCorrectionDetermines if the soft keyboard auto correction is turned on or off.
hideMobileInputHides or shows the mobile input field.
hidePlaceholderOnFocusHides the placeholder on focus.
hideSoftKeyboardShould hide soft / virtual keyboard.
isDelayedIf set to true, the value property isn't updated until either the user presses Enter or the element loses focus.
isPasswordReturns true if the field is used to edit a password.
isReadOnlyReturns true if the element is read only.
keyboardTypeThe type of mobile keyboard that will be used.
maskCharThe character used for masking when in password mode.
maxLengthMaximum number of characters for that element
placeholderA short hint to help users understand what to enter in the field.
touchScreenKeyboardThe TouchScreenKeyboard being used to edit the Input Field.