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Unity Engine


GetShaderUserValue(SpriteRenderer)

Returns the custom value assigned to this renderer.
Read time 1 minuteLast updated 21 days ago

Definition

public static uint GetShaderUserValue(this SpriteRenderer spriteRenderer)

Parameters

spriteRenderer

SpriteRenderer to set the value for.

Returns

Type

Description

uintThe integer assigned to the renderer as a custom value.

Remarks

The
GetShaderUserValue
method returns the custom integer assigned to a renderer.
Note: By default, the renderer’s value is 0 unless explicitly assigned.
Additional Resources: SetShaderUserValue.