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Unity Engine


Scatter(Func<ITerrainInfo, RenderTexture>, Material, int, Action<ITerrainInfo>, Action<ITerrainInfo>)

Applies an edited PaintContext by copying modifications back to user-specified RenderTextures for the source Terrain tiles.
Read time 1 minuteLast updated 12 days ago

Definition

public void Scatter(Func<PaintContext.ITerrainInfo, RenderTexture> terrainDest, Material blitMaterial = null, int blitPass = 0, Action<PaintContext.ITerrainInfo> beforeBlit = null, Action<PaintContext.ITerrainInfo> afterBlit = null)

Parameters

Function returning the RenderTexture to be written for each Terrain.

blitMaterial

The material used to copy the data. If null, the default blit material is used.

blitPass

The material pass used to copy the data. Its default value is 0.

An optional action to call before copying to each Terrain.

An optional action to call after copying to each Terrain.

Remarks

After the edits to a PaintContext are complete, this function applies the modified data in
destinationRenderTexture
to the data stored for each Terrain. Scatter performs this copy to a set of RenderTextures, which is specified by
terrainDest
.
This function uses the following steps to scatter to each Terrain in the PaintContext:
  1. Calls
    terrainDest
    to retrieve the target RenderTexture.
  2. Calls
    beforeBlit
    .
  3. Uses
    blitMaterial
    and
    blitPass
    to copy the
    destinationRenderTexture
    into the target RenderTexture.
  4. Calls
    afterBlit
    .
Additional Resources: PaintContext, PaintContext.Gather.