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Unity Engine


BeginFrameRendering(ScriptableRenderContext, Camera[])

Calls the RenderPipelineManager.beginFrameRendering delegate.
Read time 1 minuteLast updated 5 days ago

Definition

Warning
Deprecated. BeginFrameRendering is deprecated. Use BeginContextRendering instead. #from 6000.1
protected static void BeginFrameRendering(ScriptableRenderContext context, Camera[] cameras)

Parameters

Context to use for rendering the cameras.

cameras

List of cameras currently being rendered.

Remarks

This method is replaced by RenderPipeline.BeginContextRendering. It is supported and documented for backwards compatibility only.
If you are writing a custom Scriptable Render Pipeline, you can call this method at the start of your RenderPipeline.Render method to implement functionality using the RenderPipelineManager.beginFrameRendering delegate.
Using RenderPipelineManager.beginFrameRendering causes heap allocations. Using RenderPipeline.BeginContextRendering and the RenderPipelineManager.beginContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.BeginContextRendering and the RenderPipelineManager.beginContextRendering delegate instead.