SendToEditor(string)
Send GraphicsStateCollection to the Editor using PlayerConnection.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool SendToEditor(string fileName)
Parameters
Name of the GraphicsStateCollection file saved by the Editor.
Returns
Type | Description |
|---|---|
| bool | True if successfully sent, false otherwise. |
Remarks
This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
SendToEditorusing UnityEngine;using UnityEngine.Rendering;using UnityEngine.Networking.PlayerConnection;public class SendToEditorExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor("MyCollection"); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } }}
Additional Resources: GraphicsStateCollection.SaveToFile, GraphicsStateCollection.LoadFromFile.