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Unity Engine


SendToEditor(string)

Send GraphicsStateCollection to the Editor using PlayerConnection.
Read time 1 minuteLast updated 6 days ago

Definition

public bool SendToEditor(string fileName)

Parameters

fileName

Name of the GraphicsStateCollection file saved by the Editor.

Returns

Type

Description

boolTrue if successfully sent, false otherwise.

Remarks

This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
SendToEditor
requires you to enable Development Build and Autoconnect Profiler in your project’s Build Profile settings.
using UnityEngine;using UnityEngine.Rendering;using UnityEngine.Networking.PlayerConnection;public class SendToEditorExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor("MyCollection"); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } }}