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Unity Engine


LoadFromFile(string)

Load the GraphicsStateCollection at the given path.
Read time 1 minuteLast updated 6 days ago

Definition

public bool LoadFromFile(string filePath)

Parameters

filePath

Location of the GraphicsStateCollection file.

Returns

Type

Description

boolTrue if the collection was successfully loaded, false otherwise.

Remarks

The file extension of GraphicsStateCollection is *.graphicsstate.
Note: The Web platform doesn't support this function as the file system is not accessible.
using UnityEngine;using UnityEngine.Rendering;public class LoadFromFileExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; public string filePath; void Start() { graphicsStateCollection = new GraphicsStateCollection(); if (graphicsStateCollection.LoadFromFile(filePath)) { Debug.Log("graphicsStateCollection contains " + graphicsStateCollection.totalGraphicsStateCount + " graphics states."); } }}
Additional Resources: GraphicsStateCollection.SaveToFile.