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Unity Engine


SetDelay<U>(U, double)

Set a delay until the playable starts.
Read time 1 minuteLast updated 6 days ago

Definition

SetDelay<T>(T, double)

Warning
Deprecated. SetDelay is obsolete; use a custom ScriptPlayable to implement this feature
public static void SetDelay<U>(this U playable, double delay) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

delay

The delay in seconds.

Remarks

The delay is not multiplied by the speed of the playable because it happens before the playable starts.
Use this templated extension method on any type that inherits from IPlayable.