stopped
Event that is raised when a PlayableDirector component has stopped.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Event
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public event Action<PlayableDirector> stopped
Remarks
Add an event handler, to this event, to receive a notification when a PlayableDirector is stopped. The event handler also receives the PlayableDirector that is stopped.
When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause and PlayableBehaviour.OnGraphStop.
using UnityEngine;using UnityEngine.Playables;public class PlayableDirectorCallbackExample : MonoBehaviour{ public PlayableDirector director; void OnEnable() { director.stopped += OnPlayableDirectorStopped; } void OnPlayableDirectorStopped(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now stopped."); } void OnDisable() { director.stopped -= OnPlayableDirectorStopped; }}
Additional Resources: PlayableDirector.played, PlayableDirector.paused.