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Unity Engine


played

Event that is raised when a PlayableDirector component has begun playing.
Read time 1 minuteLast updated 12 days ago

Definition

public event Action<PlayableDirector> played

Remarks

Add an event handler, to this event, to receive a notification when a PlayableDirector begins playing. The handler also receives the PlayableDirector that is playing.
This event will not be raised if the PlayableDirector is automatically played with PlayableDirector.playOnAwake.
using UnityEngine;using UnityEngine.Playables;public class PlayableDirectorCallbackExample : MonoBehaviour{ public PlayableDirector director; void OnEnable() { director.played += OnPlayableDirectorPlayed; } void OnPlayableDirectorPlayed(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now playing."); } void OnDisable() { director.played -= OnPlayableDirectorPlayed; }}