builtIn
The default provided ControlContext which is used and updated in tandem with Unity's built-in audio system.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public static ControlContext builtIn { get; }
Remarks
Referencing this instance guarantees that any changes and communication happen in atomic lockstep with the built in audio system, for deterministic audio results.