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Unity Engine


ChannelBuffer(Span<float>, int)

Creates a new ChannelBuffer instance using the buffer as a backing memory store.
Read time 1 minuteLast updated 6 days ago

Definition

public ChannelBuffer(Span<float> buffer, int channels)

Parameters

A span of floats that will work as the backing buffer.

channels

The number of audio channels in the buffer

Remarks

Setting content using this will be reflected if another ChannelBuffer is created and the same indices are being read back. No other guarantees are given with respect to layout / packing.